A tool to use so you can play Dread RPG over the internet with friends without needing to use Jenga pieces.


Each time someone passes a test, increase the intensity by 1. Click start, and hit space or left click when the skill check bar passes over the target zone.


*Known Issues*

If the page scrolls down when you try to press space, refresh the page and spam left click after you hit "Run Tool." This is an issue in Game Maker Studio 2 HTML5 exports that does not focus the game after it has started, there isn't anything I can do to fix it at the time. Alternatively you can use left click instead of space. Sorry for the inconvenience.

StatusReleased
CategoryTool
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorNathan Klassen
Made withGameMaker
Tagsdread, tool

Development log

Comments

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I forgot that ratings go straight to the dev and can't be seen by others. For the purpose of other people being able to see what I said (paraphrased, tho still rambly):  Rated five stars! 

Simple, to the point, and works really well for any Jenga-using game, not just Dread! I'm thinking specifically of The Wretched / The Wretched & Alone particularly, which was the first encounter I had with needing "tower" *cough* blocks  -- I've been looking for a tool ever since so I wouldn't have to hunt down a set of blocks (or annoy half the household knocking them over by myself repeatedly) ;D 

I will say it's a totally different SKILLSET from tower blocks. So people y'know, hypothetically, no one I know,  who are really good at Jenga   block towers bc they can figure out strategically which blocks are weight-bearing and slowly, carefully remove the others without bumping anything necessary will not (necessarily) be as good at this game, because it relies on very fast reflexes. 

(In the context of Wretched and Alone games -- haven't played Dread -- being fast CAN transfer over to the situation, but since you're usually doing a block tower to see if you survive some kind of epic death threat, the strategy of block towers is a good analogy and it would be cool to have an OPTION of what amounts to strategic stealth over fast reflexive action.

Buttt that said, that  combination of identification and precision is hard to replicate in a simple game! Ultimately I'm happy to have ANYTHING with a mechanism as to how to count block falls and will definitely link this on my solo game journal etc. ...Even if I end up dead slightly more often.