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I forgot that ratings go straight to the dev and can't be seen by others. For the purpose of other people being able to see what I said (paraphrased, tho still rambly):  Rated five stars! 

Simple, to the point, and works really well for any Jenga-using game, not just Dread! I'm thinking specifically of The Wretched / The Wretched & Alone particularly, which was the first encounter I had with needing "tower" *cough* blocks  -- I've been looking for a tool ever since so I wouldn't have to hunt down a set of blocks (or annoy half the household knocking them over by myself repeatedly) ;D 

I will say it's a totally different SKILLSET from tower blocks. So people y'know, hypothetically, no one I know,  who are really good at Jenga   block towers bc they can figure out strategically which blocks are weight-bearing and slowly, carefully remove the others without bumping anything necessary will not (necessarily) be as good at this game, because it relies on very fast reflexes. 

(In the context of Wretched and Alone games -- haven't played Dread -- being fast CAN transfer over to the situation, but since you're usually doing a block tower to see if you survive some kind of epic death threat, the strategy of block towers is a good analogy and it would be cool to have an OPTION of what amounts to strategic stealth over fast reflexive action.

Buttt that said, that  combination of identification and precision is hard to replicate in a simple game! Ultimately I'm happy to have ANYTHING with a mechanism as to how to count block falls and will definitely link this on my solo game journal etc. ...Even if I end up dead slightly more often.